Even though Bungie's Destiny might look like a Halo doppelganger, one of the game's designers has now revealed that the project began as a "third-person only" shooter.
"We actually were at one point third-person only," technical art director, Ryan Ellis, told Game Informer. "We wanted to make a kick-ass action game, and we decided first-person was the right place to do that."
The game is now a first person shooter, and unlike titles like the Elder Scrolls, players will not have the freedom to shift back and forth at will, according to vg247.
However, the game still contain traces of its original, since it will provide players the opportunity to see characters in third person.
"There are some third-person elements in the game still. That's important for gameplay, and to show off your cool moves and the cool armour you get," Ellis said.
Ellis also revealed that the project started with a team as small as four people, and that he has been working on the game for the last five years.
According to GameInformer, the project now uses about 500 developers, thereby making it one of the largest projects in game development history.
Instead of following the recent trend of providing photo-realistic graphics, Bungie has taken a different route with the game's art, and is trying to deliver a more surreal feel instead.
Ellis added that all of the game's destination's have a full day-night cycle. Also, the moon in the game will actually be the Earth, since the main light source at night is the reflection of the sun off the Earth.
The game is being geared to be played on consoles and it will be coming to the PlayStation 3, PS4, Xbox 360 and Xbox One sometime in 2014. It is worth noting that this happens to be the studio's( Bungie's) first project since it left the Microsoft family and more importantly,the Halo franchise, which it know for.