While there are many people talking about what they'd like to see in Fallout 4, very few of their opinions matter as much as Josh Sawyer, lead designer and project director of the most recent Fallout game, New Vegas.
Sawyer spoke to Eurogamer's Robert Purchese in an interview and revealed a few things.
"Ho! I don't know! My concerns are usually about a couple of things", he said.
"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonising. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."
He then spoke about how you save the Valut but can't live there. "That's a very bitter-sweet type of victory," he said. "Granted, that's not really a choice that you had to make, but that's the course that the story takes.
"Also, you see that in the Road Warrior [Mad Max] films; Max, even when he wins, just goes on being a wanderer. There's that kind of bitter-sweet victory in the difficult choices that people make. Regardless of what the setting is, I would hope that that is a big part of the storytelling of it."
He adds that he'd like to extend the same things to the mechanics in Fallout 4.
"A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player," he said. "Some people want to go through the wasteland like a tourist, which is fine - they don't really want it to be super-difficult. They want it to be interesting and engaging, and they want to see a lot of neat stuff and go through a cool story. And that's cool."
Check out the full interview here.