Oculus-Rift-lenses
Apple needs to prioritise higher-end GPUs, according to Palmer Luckey Oculus VR

Apple has been dealt a serious blow by Palmer Luckey after the Oculus Rift inventor said that the VR headset won't support Macs until Apple "makes a good computer".

Speaking to Shacknews, Luckey said that Apple Macs don't meet the technical requirements to support the Oculus Rift because the tech giant doesn't put high-end graphics hardware into its machines. Asked if Mac support would ever come to the virtual reality headset, Luckey replied: "That is up to Apple. If they ever release a good computer, we will do it."

When asked to elaborate on his inflammatory comment, Luckey said: "It just boils down to the fact that Apple doesn't prioritise high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritise higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."

Oculus VR recommends a NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or greater GPU in order to run Oculus Rift. The headset is set to hit shelves on 28 March.

Luckey's comments may not necessarily have Apple licking its wounds, however there have been reports that Apple is secretly planning its own VR headset, which some have speculated could land alongside the iPhone 7 later in 2016.