The Creative Industries Sector Plan is (Finally) Acknowledging the Gaming Industry
Billions in revenue and soaring demand put gaming at the heart of the UK's new Creative Industries Sector Plan

According to the UK's Creative Industries Sector Plan, published in June 2025, the gaming industry is finally becoming a key area for growth and investment. This makes a change from plans of the past, which have always managed to underestimate gaming, focusing instead on traditional creative sectors like film, TV, music, and publishing. For those involved in the industry, it has always been a bit of a sore subject, especially considering the unprecedented rise of consoles, mobile games, and esports over the last twenty-five years.
In the first few months of 2025 alone, the online casino UK industry made over £1.45 billion ($1.95 billion) in revenue, which was a 7% rise on the previous year. This kind of growth should inspire new companies in the sector to innovate and build rapidly, capitalising on the momentum, but they've been stifled by the lack of concrete acknowledgement and targeted support. And so too have other creative gaming start-ups, including independent developers who have been struggling to find the funding and resources necessary to compete on a global scale. So why is it finally happening now, and what could it mean for the future of gaming in the UK?
The Creative Industries Sector Plan: Explained
For those unaware, the Creative Industries Sector Plan is the UK government's strategic blueprint aimed at fostering growth, innovation, and global competitiveness across the country's creative sectors.
Updated periodically, the plan always outlines key priorities, including policy initiatives designed to support industries such as film, television, music, and now, gaming. Essentially, it serves as a roadmap to attract investment and nurture talent, and while gaming has been notably underrepresented over the last few years, the 2025 edition marks a significant shift in the landscape.
Why Has the Shift Occurred?
As for why the shift has occurred, all you have to do is go back to what we just said about the online casino industry. Just last year, the online gaming industry in the UK totalled around $18.7 billion (£13.8 billion), demonstrating undeniable economic power and cultural influence.
Elsewhere in the gaming-verse, numerous platforms, devices, and developers have been pushing boundaries, expanding their audiences, and creating new experiences that have been captivating players like never before. But there's so much more potential to tap into. Every year, new start-ups are entering the fray, but without the necessary support from stakeholders, many struggle to take advantage of this booming space and make a lasting impact.
The Future of UK Gaming
Now they have this support, everything might be about to change. Unlike before, gaming companies across the country will now have more targeted funding, leading to better infrastructure and, ultimately, more of a chance to succeed. As a result, the gaming sector could see an explosion of creativity and innovation, with developers, specifically, now having the space to experiment with new ideas and take bigger risks. There might also be an influx of global talent and investment coming to our shores.
Because the UK is already seen as a hub for gaming development, the additional support could transform it into a powerhouse, fostering more diversity and, for us gamers, more varied and immersive gaming experiences than ever.
It's still early days, of course. Just because an industry gets a boost from the Creative Industries Sector Plan, it doesn't guarantee an instant change. Challenges like competition from established global giants, evolving gaming tech, and the need for sustainable business models remain, but with a clear roadmap and increased backing, the UK gaming scene is certainly in a better position to overcome these hurdles and become one of the world's top players.
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