GTA 6 Launch Day Could Slump Productivity as Young Men and Remote Tech Workers Might Skip Work
Economist José García Montalvo discussed the likely groups to stay off work, while Cadena SER reported that the US could lose around $1 billion on launch day through absenteeism

Grand Theft Auto VI could take a bite out of working hours when it launches this November, with an economist warning that young men and remote technology workers may be especially likely to skip work to play. GTA VI is scheduled to arrive on Thursday, 19 November 2026, for PlayStation 5 and Xbox Series X|S.
José García Montalvo, a professor of economics at Universitat Pompeu Fabra, discussed the potential workplace effect in an interview with Spanish broadcaster Cadena SER published on 28 July 2025.
Montalvo identified men aged between 18 and 30 as a group likely to be particularly affected. He also pointed to the technology sector, where remote working can mean less immediate supervision and make it easier for employees to step away from their work and play the new game.
Gaming Has Already Been Linked to Fewer Working Hours
Montalvo's comments drew on research into how video games have changed the way young people use their free time. Cadena SER reported that he said video games could account for around half of the increase in young people's leisure time and between 1.5% and 2% of the decline in hours worked.
Those figures concern historical changes in leisure and working time, rather than a forecast for GTA VI launch day.
They do not mean 1.5% or 2% of US workers are expected to be absent when the game arrives.
Cadena SER separately reported that the US could lose around $1 billion on the first day as a result of absenteeism linked to the release. The report did not provide a 1.5 million‑worker headcount in Montalvo's interview.
A later estimate of 1.5 million Americans taking the day off has circulated in coverage of the launch.
The figure has been linked to calculations attempting to explain the reported $1 billion impact, including assumptions about the number of absent workers and output per employee. Neither figure should be attributed to Montalvo as a finding from his Cadena SER interview.
Take-Two CEO Jokes About Launch-Day Sickies
The prospect of workers staying away from their jobs has also been acknowledged by Take‑Two Interactive chief executive Strauss Zelnick. Speaking at the iicon conference in Las Vegas on 28 April 2026, Zelnick said: 'I think a lot of people will be calling in sick on November 19.'
The remark was a quip rather than a formal absenteeism forecast. Zelnick did not attach a number to the prediction or put a dollar value on any resulting productivity loss.
Take‑Two, which owns Rockstar Games, has continued to list GTA VI for 19 November 2026 in its financial reporting. The company reiterated the date in its 7 August 2026 results.
Workers Are Already Booking Leave
There are signs that the launch is influencing actual holiday planning, rather than existing only as an online joke. The Wall Street Journal reported that people were saving paid leave to play GTA VI. Among them was software engineer Bud Burruss, 36, who planned to take five days off around the release.
The report also described other workers making arrangements around the game, including people planning time away from their jobs during the launch period. The examples do not establish a national absenteeism rate, but they show that some employees are already treating the release as an event worth scheduling annual leave around.
The $1 billion figure reported by Cadena SER remains an estimate, while the later 1.5 million‑worker claim has not been established by a published national absenteeism study. Montalvo's interview supports the broader argument that gaming can affect leisure and working time, but it does not provide a headcount for GTA VI launch day.
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