PS5 Software Takes Two Paths to PC with Menu Emulation and ANYPS5 Porting Gains
The footage shows the console interface through emulation, while AnyPS5's compatibility figures measure tracked instructions and system functions rather than overall game support

The PlayStation 5's system menu has been filmed running on a PC, while a separate project, AnyPS5, reports support for nearly 96 per cent of the GPU shader instructions it tracks in its effort to bring PS5 software to Windows and Linux.
Kotaku reported on 6 October 2026 that footage shared by a Reddit user shows the console's menu interface, known as VSH, running through emulation. Separately, TweakTown reported that AnyPS5, a project for converting PS5 executables to run on Windows or Linux, supports 95.88 per cent of the GPU shader instructions it currently tracks.
Neither development establishes that most PS5 games are playable on PC.
What the PS5 Menu Video Shows
The video shows the console's interface appearing on a computer. It does not show a PS5 game running or demonstrate that the console's operating system has been installed as a native PC operating system. Kotaku describes the footage as emulation rather than a native port of the PS5 operating system.
Kotaku mentioned earlier work by RPCSX, an experimental PS4 and PS5 emulator. RPCSX's documentation says it can boot VSH on PS4 and PS5 firmware and access both systems' Safe Mode. Launching games from VSH remains under development.
However, displaying a system menu and launching a game through it are different achievements. The video does not identify the emulator or build used, so RPCSX's documented progress does not confirm that its software produced the footage.
RPCSX emulates the environment needed to run PS4 and PS5 software. Its documentation describes it as an experimental emulator for Linux, while Windows use currently requires the Windows Subsystem for Linux. Booting system software does not establish how many games work or how well they run.
Why AnyPS5's 96% Figure Has Limits
AnyPS5 takes another route. The project says its tool converts PS5 executables into programs for Windows or Linux and supplies implementations of the console's system libraries. It describes this process as relinking, without an emulation process or separate runtime.
Because the PS5 and x86-64 PCs share a CPU instruction-set architecture, AnyPS5 can preserve much of an executable's CPU code while adapting PS5-specific system and graphics functionality.
The project also converts PS5 shader programs into SPIR-V for its graphics pipeline. Individual games still need the functions and behaviour they depend on to work correctly.
A progress image shared by RedGamingTech on 5 October, as TweakTown cited, showed AnyPS5 supporting 1,118 of the 1,166 GPU shader instructions tracked by the project, or 95.88 per cent. That is 95.88 per cent, compared with 609 instructions, or 52.23 per cent, in an earlier image.
The snapshots show an increase of 509 supported instructions; they do not measure game compatibility.
Meanwhile, a newer image also showed support for 2,538 of 3,207 tracked system-library functions, or 79.14 per cent. AnyPS5's documentation cautions that this count covers functions identified by the project so far, rather than every PS5 system function. As developers identify more functions, the total being measured could grow.
What PC Players Can Expect
Shader support is one requirement for running games. A title may also need working library functions, graphics rendering, input handling and other features. Even full coverage of the shader instructions currently tracked would not establish that every game boots or remains playable.
AnyPS5's published compatibility information identifies the game 'Dreaming Sarah' as playable on Windows, with a reported 60 frames per second on a listed PC configuration.
It does not report a Linux result for the game. 'Dreaming Sarah' has an official PS5 version. One documented playable title does not establish broad compatibility across the PS5 catalogue.
The menu footage illustrates progress in emulating the PS5 interface. AnyPS5's figures describe progress in converting console software for PC use. They are separate projects with separate measures of success, but neither provides a timetable for widespread PS5 game support.
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