PSOne Classic Silent Hill Rebuilt in Full VR by Fans — A Nightmare You Can Finally Step Into
A fan-made project has transformed the original Silent Hill into a full VR experience, amplifying the game's iconic psychological horror.

For more than two decades, Silent Hill has haunted players through fog, radio static and carefully rationed camera angles.
Now, a fan-led project is attempting something the series has never officially done: placing players directly inside that dread. VRified Games is developing a fully playable virtual reality version of the 1999 PlayStation classic, rebuilt to work in first-person stereoscopic 3D while preserving the original game's structure and tone.
The project has drawn immediate attention because it does not present itself as a remake or remaster. Instead, it is described as an experimental VR adaptation, translating the original assets, pacing and puzzles into a head-tracked experience.
From Fixed Cameras To First-Person Fear
As VR horror continues to grow, the timing feels deliberate. With renewed interest in the franchise and several official projects in circulation, this fan effort positions itself as both a tribute and a technical experiment, asking what Silent Hill feels like when there is no screen separating player from fear.
At the core of the project is a radical shift in perspective. The original Silent Hill relied on cinematic camera angles and limited visibility to build unease. VRified Games has converted that approach into a first-person, room-scale experience, complete with stereoscopic depth, head-tracking and modernised controls.
The goal, according to the developer, is to retain the original flow while making movement and interaction intuitive for VR hardware.
A nearly two-minute demonstration video released on YouTube shows basic navigation through fog-filled streets, environmental interactions, and perspective changes that replace the classic fixed-camera view with head-controlled viewing.
Despite the technical leap, familiar elements remain intact, from environmental puzzles to the oppressive sound design that defined the original release.
The creator explained the motivation with characteristic bluntness, saying: 'Same, been waiting literally years until I went full Thanos and said, 'Fine, I'll do it myself'.' That sentiment has resonated with fans who have long speculated about a VR future for the series.
Why VR Suits Silent Hill
Horror in virtual reality has proven uniquely effective, amplifying tension through presence and scale. Franchises such as Resident Evil have already demonstrated how VR can intensify familiar scares. Silent Hill's design, built around psychological unease, distorted spaces and obscured vision, appears particularly well suited to the medium.
VRified Games has emphasised that the adaptation aims to preserve the original puzzles, narrative pacing and atmosphere. Rather than redefining canon or introducing new content, the project seeks to offer an alternative way to experience the same journey, this time without the safety of a television frame.
There is no confirmed release date beyond a tentative 'soon-ish', and the project remains unofficial. Still, community reaction has been largely positive, viewing the effort as a respectful extension rather than a replacement for official releases.
Silent Hill's Wider Revival
The VR project arrives amid a broader resurgence for the franchise. After years of dormancy, Silent Hill has returned to prominence through a mix of remakes, new entries and multimedia adaptations. Bloober Team's Silent Hill 2 remake in 2024 was followed by Silent Hill f in 2025, both of which contributed to renewed critical and commercial interest.
In an interview with Famitsu, Konami has since outlined a more structured strategy for the series. Series producer Motoi Okamoto has indicated plans for annual releases, signalling a long-term commitment to the brand.
Upcoming projects include Silent Hill: Townfall, scheduled for March 26, 2026, with development shared across studios such as Bloober Team, NeoBards and UK-based Screen Burn.
Beyond games, a live-action Return to Silent Hill film is also due for release later this month, further extending the franchise's reach. Against this backdrop, a fan-made VR adaptation feels less like an outlier and more like part of a wider cultural moment.
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