Update: Time Magazine have pulled the story from its website until Nintendo make the official announcement.

Original story: Time magazine has dropped a clanger, posting an interview with Nintendo legend Shigeru Miyamoto which reveals that a new Star Fox game is coming to Wii U.

The interview published ahead of Nintendo's conference later today (10 June, 5pm) includes Miyamoto his involvement in developing the game's new control scheme.

First however, Time describe the new Star Fox, saying:

"In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad's motion controls to aim and fire the Arwing's weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.

"But Miyamoto and his team have added a new vehicle mode, one that's designed to exemplify the new motion control scheme: It lets up to two players pilot a helicopter-like craft, one player controlling the helicopter itself, the other controlling a tiny robot you can drop from a tether to roll around a limited area, either snatching up booty or blasting enemies. Leave the robot hanging as you fly around the battlefield and it becomes a kind of dangling, swingable cannon."

A picture of Miyamoto - the legendary creator of Mario and numerous iconic Nintendo properties - playing the new Star Fox game.

Star Fox
Shigeru Miyamoto playing the new Star Fox Nintendo

Describing his involvement in the project, Miyamoto says: "We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn't find an idea that really brought that together for the Wii.

"So instead we moved experimentation to the Wii U using some of the same assets. It's been maybe 6 to 10 months that we've been experimenting with it."

Players must use the gamepad to aim the famous Arwing spacecraft while manoeuvering it with the control sticks. Asked about the control method, Miyamoto said: "With Star Fox, one thing we're doing is to make the game feel like you're piloting your own aircraft. And so in that sense, probably initially one of the best ways to play is to have it up in front of you, in your line of sight from the TV.

"But also as I've been playing Star Fox more and more, what I've noticed is that it gets easier to play the game looking at the TV with the GamePad down. So as you get better, you're gradually able to depart from holding it up."

The in-depth interview also references Project Guard - a tower defence-inspired game - and Project Giant Robot, about, you guessed it, playing as a giant robot.