British indie studio Hello Games has finally broken its silence on social media detailing the latest patch for its space exploration No Man's Sky, which includes a slew of fixes for bugs and other issues. The release of update 1.09 for both PS4 and PC was first announced earlier this week, but only promised "more bug fixes" without the full patch notes, leading some users on Reddit to list some of the changes discovered in the game.
After nearly a month of no tweets, the studio posted a pair of tweets on 23 September announcing the patch's release.
The second tweet linked to an earlier development update posted on 2 September that stated the team was busy addressing customer feedback and discussion about the game since its release in August. The post also addressed the studio's sporadic updates since No Man's Sky's rocky launch, assuring fans that "no matter what feedback you gave us, you have been heard and we are listening carefully."
The latest update includes over 30 bug fixes addressing a wide range of technical issues including recovering corrupted save files, improving scanning frame-rate, addressing various game crashes and more. The patch also addresses the issue of players who never received the Antimatter blueprint and were left stranded in their second solar system, unable to use their hyperdrive, which the development team says is "no longer possible" with the new update.
Patch 1.09 also tweaks some other elements in the sci-fi sim as well, making some aspects of the gameplay more difficult. For example, players will not be able to destroy the Gek factory door with just one grenade anymore. Your wanted level is now guaranteed to increase when destroying a door, regardless of the power of players' multi-tools.
With the update, it is also less possible for players to lose resources with an adjustment made to prevent you from opening crates if you have a full inventory and a fix for an issue in transferring fully stacked items between your starship and exosuit.
Although the game's newest update is a much-needed one to address some of No Man's Sky's various technical issues, it is rather unfortunate that the team is still dealing with the game's litany of technical woes rather than adding new post-launch content and features to its massive universe.
Since its release to massive hype and expectations, No Man's Sky came with multiple widespread technical problems and faced criticism from fans over the title's lack of features and alleged misleading pre-launch marketing, leading some to demand refunds for their purchase.
Even Shuhei Yoshida, president of Sony's Worldwide Studios, said he did empathise with fans saying the studio founder Sean Murray "sounded like he was promising more features in the game from day one" and didn't have a "great PR strategy." However, he did add that he is still looking forward to playing the game since Murray said they plan to add new features in the future.
No Man's Sky composer Paul Weir recently revealed that the game's first content update is currently in the works and will include some new music. However, he did not specify any other changes that will be included in the update or when the team plans to release it.
"We're developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man's Sky universe," the No Man's Sky team previously wrote. "This is a labour of love for us, and it's just the beginning."