Titanfall 2 EA Respawn Vince Zampella
A soldier takes on a mech in Titanfall (and looks like he's about to lose) EA

Respawn Entertainment won't be showing off multi-platform sequel Titanfall 2 at E3 - or anything else for that matter - according to studio founder Vince Zampella, who confirmed the new via a tweet. Zampella expressed his excitement at having an open schedule during E3.

Titanfall 2 was announced back in March 2015 for PS4, PC, and Xbox One (which was the current-gen console-exclusive home of the first game back in 2014). Titanfall was the first title from Respawn Entertainment, a studio formed by Infinity Ward founders Zampella and Jason West.

The two creators of Activision's Call of Duty franchise left their parent company in 2010 under very messy circumstances, taking a number of staff from Infinity Ward with them to Respawn – who found a publisher in the form of EA.

Titanfall was the first product of that studio and its publishing partnership, but it found it difficult to retain an audience due to its Xbox One exclusivity. The Microsoft console and Sony's PS4 were only a few months old when the game was released in March 2014, and the PS4 was easily outpacing its competitor in terms of sales.

Critically it did well however, and was praised for shaking up the arena of online multiplayer shooters with its quick methods of traversal (an element core to last year's Call of Duty a few months later) and the inclusion of giant playable mechs.

It was obvious from early on that only the first game in this new shooter series would be an Xbox exclusive (it also came to PC and Xbox 360) so the announcement of a multi-platform sequel was inevitable.

While E3 is arguably the most important gaming trade show of the year, it's not the only opportunity this summer for Respawn to show off Titanfall 2. Gamescom follows in August - the Cologne, Germany-based trade show is quickly catching up to E3 in terms of import (and most certainly out-paces it in terms of attendance figures) - and there Respawn will also be able to put the game into the hands of the public should they wish.