At the Bafta Video Game Awards in London Monolith Studios were awarded the Best Game Design prize for Middle Earth: Shadow of Mordor, and after picking up their prize they spoke to IBTimes UK about their game.
The game's success is down in large part to the nemesis system, which creates a branching narrative and relationships between the player and the many orcs of varying power they meet in the game's world.
Asked where they could next take the nemesis system, Monolith's game director Michael de Plater said: "Ha! Somewhere awesome, we can't tell you what yet, I could tell you but I won't. That was our first go at the genre and we learned so much."
IBTimes UK followed that up by asking what they had learned.
"We learned the extent to which players respond to the world feed back to them, creating these relationships and I think in particular we put the photo mode in after shipping - and how much players want to create there story. Finding more ways to empower that and push things forward."
That general trend of allowing players to tell their own story - whether that's Minecraft or the nemesis system, that's the power games have and social media gives people the power to share that."
Middle Earth: Shadow of Mordor was a big success for Warner Bros last year and was nominated in the Best Game category, but missed out to Destiny.